

The Knight is a heavy cavalry unit in Age of Empires II that can be trained at the Stable once the Castle Age is reached. Their ability to slaughter most infantry, archers, lighter cavalry, and siege weapons is unparalleled in the Castle Age, where they often form the primary fighting force. However, they are still susceptible to certain weaknesses, such as overwhelming firepower, Monks, Camel Riders, or Pikemen. If a Meso-American civilization gets a Stable (either by conversion or by triggers), they can train a Xolotl Warrior, which has exactly the same stats as the Knight. However, due to the lack of further upgrades (Cavalier, Paladin) and important technologies (like Bloodlines, Husbandry and Blacksmith cavalry armor technologies), these tend to lose their charm in the Imperial Age. The only bonus this unit receives is the creation speed bonus of the Aztecs. Technologies affecting this unit are Forging, Iron Casting, and Blast Furnace. The Knight, being the primary shock unit of most armies, is one of the most effective units used to disrupt enemy villages, destroy colonies, or diminish an enemy garrison. With its high attack, hit points, and natural armor, it can easily stand up against most opposition. Its ferocity can only be matched in terms of both attack power and speed by the Camel Rider, though a line of Pikemen could also serve as a good defense, provided they can catch them. Monks are also a threat, mostly because Knights are very expensive and strong enough to be a primary targets for enemy Monks while not having any conversion resistance, unlike scout units. It is advised to pair Archers with Knights to counter these three types of units. Knights are best used in the Castle Age, when they have few effective counters. Their presence weakens as the economy develops, when unique units, Pikemen, Heavy Camel Riders, and siege weapons come into play.
#Aoe2 hd porting kit reddit mac#
ARM Mac people can now play multiplayer without virtualisation, which means playable performance.Berbers: Knights are 15%/20% cheaper in the Castle/Imperial Age.Szlachta Privileges (-60% gold, Poles only) Manipur Cavalry (+5 against archers, Burmese only) Infantry, archers, Villagers, siege weapons, Light cavalryīoyars, Pikemen, Kamayuks, Berserks, Genoese Crossbowmen, Teutonic Knights, Mamelukes, Camel Riders, Monks, War Elephants, Battle Elephants Still, they and their upgraded counterparts play a significant role in the late game, particularly against archers and Trebuchets.įurther statistics Unit strengths and weaknesses Also, their enormous gold cost means that, in the long run, infantry gradually becomes easier to produce en masse, and can outnumber the Knights. multiplayer works fine, no OOS anymore on Wine/Crossover. I don't know if he is around but Eaglemut may be interested. Let me know if anyone has any ideas to get the game menus to work. There are a few API calls that do not translate to Metal3D as below:ĭ3DMetal: UNSUPPORTED API: D3D11 timestamp queryĭ3DMetal virtual HRESULT D3D11Device::QueryInterface(const IID &, LPVOID *): unsupported interface (e188335c-cb2e-4d3d-93db-dee597d9ffa6)ĭ3DMetal: UNSUPPORTED API: ID3D11DeviceContext::SetResourceMinLOD Performance is tons better than Crossover or Parallels. AoE2 DE multiplayer works fine, giving a bit of hope - no mismatch error/oos.

Haven't tried multiplayer just yet, which is the main concern. I wouldn't recommend playing with it on a casual basis.
